Call of Cthulhu: A Time to Harvest
Description
A Time to Harvest is a six-part campaign for Call of Cthulhu, beginning in August 1930 and centered on the apparently sleepy and bountiful valley surrounding the town of Cobb’s Corners, Vermont. The investigators will come face to face with ancient legends, deluded cultists, and alien entities beyond their wildest imaginings. Suitable for both classic Call of Cthulhu and Pulp Cthulhu, players take on the roles of Miskatonic University students and academic staff, chosen by Professors Harrold and Learmonth to continue the work begun twelve months earlier. From Vermont to Arkham, and to Detroit and beyond, the investigators delve into forgotten lore, strange science, and the horrors of the cosmos.
The Call of Cthulhu: A Time to Harvest Sourcebook contains a detailed campaign overview, advice on creating student investigators and how to incorporate existing characters into the world, and investigator handouts and maps covering all of the campaign’s key locations. It also includes ten classic pre-generated investigators, ready to pick up and play, guidance on both pulp-style and classic-style play, and an optional sixth adventure for Pulp Cthulhu.
Language: EN